Lighting Designer
Medea
was a part of
the University of Minnesota Duluth Theatre Department season.
Performed in the Dudley Experimental Theatre, Medea
captured the inner turmoil of a distraught wife who must harm her
own children in order to take revenge on her disloyal
husband. The Lighting had to main design concepts, underneath
the stage was a set of lights to represent the inner turmoil of
Medea. Above the stage the lighting focused on the passing of
the day, it partnered with the other design elements to create a
metallic almost post apocalyptic world.
Medea was
an example of how I used photoshop to communicate with the director
and other designers. Erin Ohland, the scenic designer, started out
with a white model which I photographed and then used as a basis
for renderings which ultimately developed into a small
storyboard. In this example I started by showing this emotive
research imagery to the Director. I then used photoshop to
render the whitemodel into how I thought the set would
look.
Here is a
production photo which shows how the rendering translated into
reality.
In the
same manner I collaborated with the director to create the sunset
imagery. The research imagery helped her to understand the color
scheme I wanted to create. And the rendering helped establish how
it would look on the stage